To get a better feeling for how Amethyst works, we're going to implement a Pong clone. You can find a full Pong example (our end goal) in Amethyst's examples folder. This tutorial breaks that project up into discrete steps so it's easier to understand what everything is doing.
Make sure to follow the Getting started chapter before starting with the tutorial / running the examples.
Running the code after a chapter
If you've cloned the Amethyst repo, you can run any of the examples like so:
cargo run --example pong_tutorial_01 --features "vulkan"
The example named
pong_tutorial_xy contains the code which you should have
after following all tutorials from 1 to xy.
Note: On macOS, you might want to use
The main difference between real game code and the example code is where the
assets folders are located.
For instance, in the pong_tutorial_01 example we have:
let display_config_path = app_root.join("examples/pong_tutorial_01/config/display.ron"); let assets_dir = app_root.join("examples/assets/");
But for your own project you'll probably want something like this:
let display_config_path = app_root.join("config/display.ron"); let assets_dir = app_root.join("assets/");