And... that's where the pong chapter ends. We hope you found it useful!
You can find the entire code with balls, score and music on the example pages available here.
Next up in this book we will explain how Amethyst does Math, Input, Assets and so on. Whenever you have a need for more learning-by-example materials just come back to this page for an overview of available resources.
Seed project for 2D games. This project template will get you from 0 to drawing something on the screen in no time.
An ecosystem-simulation game, 3D
An action 2D platformer
For more examples from the community you can check out this list of Games made with Amethyst.
If you want to extend this tutorial (e.g., add a main menu, add pause/resume functionality, etc.), feel free to ping us on Discord or in a GitHub issue!